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3ds max export fbx unity scale factor
3ds max export fbx unity scale factor




3ds max export fbx unity scale factor

Perhaps something's amiss in your Import settings? Here's mine, if it helps There's also a chance that the FBX type you export as causes an issue too - again, 2014 seemed to work fine for me here. I see you're using 3dsMax 2012 - is the FBX plugin version for FBX2014 or above? There's a chance that using an older version of the FBX plugin will kick up incompatibility errors like this (although it seems to check out in FBX2015 too). Hi quite sure what's gone wrong here but I'll try a couple of guesses, as I'm seeing no issues here importing/exporting Ethan between Unity and Max: fbx Plugin for 3ds max 2012 that gives you few more export options. Seriously, I dont know what I could have done wrong.Įdit: Yes, I also downlaoded the. fbx file for the default Animation in unity are heavily deformed If I export it some other ways without that error, the skin is gone. fbx file again into 3ds Max (just to see, if everything was exported correctly).Īlthough there is such an error I can still use all bones to animate the figure. I get this error see the attachment, when I try to reimport the the exported. Yes, I read all stuff about right settings export in the unity docu. i tried literally almost anything, all kind of setting. Surprise, surprise, it doesnt work at all. fbx into Unity 3d 5.1.1 and add one of the default animation. (just to understand what settings are needed)

3ds max export fbx unity scale factor

I am trying to import the default Asset ThirdPersonCharacter Models Ethan.fbx into 3ds MaxĪnd then exporting it into as.






3ds max export fbx unity scale factor